
The Four Engines of the Feature-Phone Era
J2ME, MRE, MRP and ExEn powered a decade of mobile gaming before smartphones. Here's what each one was, and what it takes to run them today.
Private betaJ2ME · MRE · EXEN · MOPHUN
Handyplay runs the games of the feature-phone era in WebAssembly — on any device, with saves that follow you. It's a private beta: request access and we'll send an invite.
WeChat and LINE — coming soon.
The emulator cores are WebAssembly. No downloads, no configuration — open a game and it runs.
J2ME, MediaTek MRE, In-Fusio ExEn and Mophun behind a single player — with WIPI, DoJa, Flash Lite and more on the way. The right core is picked from the file you open.
Snapshot a game mid-level, and every save syncs to your account. Start on the bus, continue at your desk.
Drop in a .jar, .vxp, .exn or .mpn you own. Files are identified by hash, so names, icons and compatibility info come for free.
Skins, themes, shaders, fonts and sounds from the store — dress the player up like the handset you remember.
On touch, a keypad mirrors the original phone. On desktop, keyboard and controllers map to the same keys.
In a browser, in the apps, or inside Telegram — one account everywhere.
A .jar, .vxp, .exn or .mpn file. It lands in your library with its name and icon detected.
Progress and save states sync to every device automatically.
Java midlets — the lingua franca of Nokia, Sony Ericsson and Motorola handsets.
Browse compatibility →Native ARM apps for MediaTek chipsets, run under CPU emulation.
Browse compatibility →European operator gamelets, run on a hand-written bytecode VM.
Browse compatibility →Synergenix games from Sony Ericsson handsets of the early 2000s.
Browse compatibility →3D, already running: M3G (JSR-184) · Mascot Capsule 3D · Mophun 3D
NTT Docomo i-αppli games from Japan's i-mode ecosystem.
au/KDDI's Java runtime from the EZweb ecosystem.
SoftBank MEXA S-Appli, Vodafone V-Appli and J-Sky V-Appli software.
Korea's carrier standard — WIPI, with GVM and SKVM before it.
Mythroad platform games, executed by the original engine firmware.
Flash Lite games from phones and operator decks — AVM1 only.
Games for Palm handhelds and Treo smartphones.
Pocket PC through Windows Mobile 6.5 — ARM games only, stylus and D-pad controls.
Out of scope: Windows Phone 7/8 — Android counterparts always exist.
Native apps for Brew handsets — plus Zeebo and au's EZ appli (B).
Native games for S60 and UIQ smartphones of the Nokia era.
Games from Nokia's N-Gage handhelds.
A runtime we're not ready to name yet.
Your library and save states follow your account. Start on desktop, continue on your phone, finish in a Telegram chat.
Game compatibility charts·Weekly updates

J2ME, MRE, MRP and ExEn powered a decade of mobile gaming before smartphones. Here's what each one was, and what it takes to run them today.

One player for the entire feature-phone era: J2ME, MRE, MRP and ExEn games, running in your browser, on your phone, and inside Telegram — with saves that follow you.
Tell us where you want to play. We'll email an invite when a spot opens.